Also appears in Sonic Pinball Party, Sega Superstars, Sega Superstars Tennis, Sonic Riders: Zero Gravity and Sonic & Sega All Stars Racing. It was very much the same game as Samba de Amigo, except played with a tambourine controller, and featuring popular J-pop music. 2000 was the last Samba game, that same year, Sega released a spiritual successor named Shakatto Tambourine. 2001, but it was among the games that were canceled when Sega discontinued support for their console. release, under the name Samba de Amigo Ver. All the songs in the game, including the ones previously found in the first version, have both Original and Hustle Mode patterns, adding a whole new dimension to the game. These patterns include either shaking one or both maracas back and forth between two of the six positions, or doing a full 360° rotation starting from one position, and looping all the way back around. Instead, Pose-kun appears frequently, and in addition to making the player do static poses, he will be shaking his maracas in certain patterns that the player must mimic. In this mode, the player still must follow the dots and shake the maracas in the appropriate location, but this is done a lot less often. *In addition, the Challenge Mode has new goals, as well as five new "Secret" stages that are quite difficult. Survival Mode was also added, where the player must finish as many songs in a row as they can. In the home version, a new volleyball game replaces the original minigames.She is Amigo's sister, and wields a tambourine. A new character named Amiga joins the cast.Whereas in the original game, there were only three songs to choose in each stage, this version allows the player to choose several.14 new songs have been added, as well as six new downloadable songs for the home version.As the name suggests, it is more of an upgrade than a sequel, and it contains the following additions: 2000 is a follow-up that was released in Japan for the arcades and the Dreamcast. ![]() A single maraca could also be used to control the SNK produced game Cool Cool Toon. 2000 sequel, the maracas were never officially used for any other games, though they can be used with Namco's Mr Driller for approximate control of the player's character. The game can also be played with the standard Dreamcast controller, but this makes the game trivial to play. The bar is slightly more than two feet in length and has a sensor at each end, and each maraca has an ultrasonic transmitter mounted on its cord presumably this allows the system to triangulate the position of each maraca as the player holds it. ![]() Each maraca has a cord which is plugged into to a bar that lays in front of the player's feet. The home version also has features which can be unlocked, such as sound effects and hidden songs.įor the home version of the game, the Sega maracas controllers are red, and the rattle part can be unscrewed from the top of each for quieter play. The home game adds a "party mode," with minigames such as Guacamole (pronounced and played much the same as "whack-a-mole"), Strike A Pose (consisting of a long sequence of poses to make), and 1-2-Samba! (where spots must be hit in sequence - the Japanese version's name for this minigame, "Ichi Ni San-ba," is a pun on counting to three in Japanese). Sometimes a stick-figure (named "Pose-kun") appears on the screen holding its maracas in a certain position the player has a second or two to match the figure's pose for points. ![]() Occasionally a long line of dots will flow into a spot and the word 'Shake' appears, telling the player to continue shaking his maraca rapidly there. If both maracas are shaken in that location, the player gets an 'Amigo' bonus. For example, if a blue dot touches the upper left spot, the player must shake either maraca above his left shoulder. In the primary game mode, each player has six spots arranged in a circle on the screen: two red meaning 'shake high,' two yellow meaning 'shake middle,' and two green meaning 'shake low.' Blue dots will appear in the center of this circle and move towards the spots as soon as the blue dot touches a spot, the player must shake a maraca at that location. If the player does well, the scene around the monkey usually a concert or a dance will attract more people and become more vividly animated if the player does poorly, characters leave and eventually all that's left is the monkey alone, looking sad. The player is represented on-screen by " Amigo", a grinning monkey with a square head and a sombrero. As a song plays, the player guided by on-screen graphics must shake the maracas at high, middle, or low heights with the beat of the music, or occasionally must strike poses with the maracas held in various positions. Samba de Amigo is played with a pair of maracas.
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